Guild Leader Perspective: Scheduled “Fun” EventsPosted: May 11, 2012
One of the things that both frustrate a Guild Leader along with bringing us joy: Fun Runs. Why you may ask? Attendance. The most fun things can be ruined simply because people say they want to do them, guild leaders schedule them out, and so few appear, you can’t make the run happen. As a leader, we have to try to keep activities going to meet the needs of the guild, or it becomes a stagnant wasteland of raiders logging in to raid and casual players feeling like they have no value in the guild. Cross realm grouping can help, but it can also hurt. This leaves the guild leader in a tight position, schedule runs ahead of time and hope enough people were interested in running them or wait and see who’s online and risk people thinking that there is nothing planned.
I have tried to approach fun runs several different ways over the course of the past two or so years that I’ve been in charge of them. Even before I took over the Guild Leader position, I was Co-GM and still had the charge of fun events. I have polled the guild to see what they are interested in….which unless it was an actual poll instead of an open discussion, led to arguments. Do I guess what people want (poll choices) or leave it open for discussion (arguments)? I have just scheduled things based on guild achievements. We did happen to get most of our raid and dungeon achievements this way (Vanilla, BC, and quite a bit of Wrath), but when we got closer to the end of Wrath content, attendance dictated if we could actually complete the objective or not. Sure we can 3 man Illdian, not so much Heroic Ruby Sanctum. I have tried not scheduling things and then just typing in guild chat around our usual time “hey who wants to go do some mount runs?”. This has had some success, but then leaves people who aren’t online at that time feeling left out, because it wasn’t on the schedule.
When it comes to cross realm grouping, that opens up another can of worms. People lead differently, different servers have different “norms” for how they handle loot, and what one person takes seriously, another is in for fun. In general, cross realm grouping can make the worst raid finder look organized, quick and drama free. Not to say you can’t have fun with cross realm grouping, there is a lot of fun to be had, but its like organizing a guild run except without voice chat and with raid chat turned off. It takes an extra layer of communication and understanding, or people wind up frustrated without really understanding why. We have slowed our cross realm experience down quite a bit just to give the guild members a breather.
The options then become, do you make “fun” runs mandatory, so that you can actually schedule them out and be inclusive to people who don’t’ normally raid, or do you maintain that as “fun” runs they are optional? That, my friends, is one of the most frustrating things about keeping a guild active. I maintain that fun runs should not be mandatory, but I will change the destination if it will not be “fun” to run it with the handful of people who regularly show up when attendance is low.
How are fun runs (or casual/alt raids) handled in your guild?